DesignOptimal.com - GDOC Dynamic GPU Occlusion Culling v1.2.2
Requirement: Unity 5.6.6 or higher | File size: 29.3 MB
GDOC is a dynamic GPU occlusion culling solution that increases FPS by hiding objects that are not visible by the camera, drastically reducing the number of draw calls. Compared to the built-in occlusion culling, GDOC works at runtime and doesn't need baking.
Features
— No baking, works with procedurally generated, additive and streamed scenes
— No raycasting, doesn’t need colliders
— Supports dynamic occluders and occludees
— Most of the work is done on GPU
— Culls shadow casters for 1 directional light
— Supports LWRP
— Supports VR multi pass & single pass (non-instanced)
http://anonymz.com/...-culling-139079
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