Unity Virtual Reality Dev: Beat Boxer, a Rhythm Fitness Game
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 35 lectures (4h 5m) | Size: 2.11 GB
Build your very own Virtual Reality (VR) rhythm fitness game, Beat Boxer, using Unity 3D, C# and VRTK
What you'll learn:
Learn to create a rhythm fitness game called 'Beat Boxer', similar to games like Beat Saber and Super Natural.
Learn to create advanced mechanics, as see in games like Beat Saber and Super Natural.
Learn to create a sophisticated Diegetic UI, providing the player with a host game stats.
Learn to write C# Event driven Code.
Requirements
An Oculus Rift, or HTC Vive headset or an Oculus Quest with a link cable.
A computer that supports your VR headset, in terms of hardware required.
Know how to setup your VR device for development.
Comfortable with using the Unity editor for basic scene editing.
Basic C# knowledge for Unity.
Description
Welcome to the 'VR Beat Boxer', game development course, where you will learn to create a clone, of the extremely popular rhythm fitness games like Beat Saber, and Super Natural.
Build once and deploy to both Oculus and Steam VR devices, with ease.